![]() ![]() This means that Zerglings, Marines and even Zealots can have a hard time killing them. They have a very large health pool and are considered Armored units. The reason Roaches work so well is due to two main features. They do require gas so at least one geyser will need to be turned into an Extractor. Simply build a Roach Warren and you will gain access to them. Roaches also don't require a fancy tech build. Roaches are a very cheap, very powerful unit that Zerg players can exploit in the early game for punishing an enemy who isn't prepared. Building out your economy like this will leave you weaker in the beginning, but your economy will blast past your enemies very quickly, allowing you to amass an army at nearly double the rate of your opponent. Having the second Hatchery this early will shoot your income up, allowing you to pump out units at a much faster pace. While your second Hatchery is building, you can have your Queen building back at your first one, as well as getting a Spawning Pool going so Zergling production can start immediately. Once you have it down, start building out your new mineral line but make sure to get your army production going asap. You will reach the 300 minerals necessary for your second Hatchery very quickly. To quick expand, just make sure you save up your money after having reached the 11 Drone starting cap. Quickly expanding does leave you vulnerable as your army size will be suffering so it is important to only do this if you have scouted your enemy base and sense that they will not apply any early pressure. Your production relies on a healthy economy so having more money and gas benefits you at any stage in the game. If they eventually fend you off, you should have at least crippled them so heavily that they have to wait multiple minutes to rebuild their economy.Įxpanding as a Zerg player is a must. If your enemy was unprepared for this, it is likely they will tap out from this. While this attack happens make sure more Zerglings are constantly building and either have them group up as a second army for when the first dies, or if your first army is still surviving then send them in for support immediately. If you are initially successful, the worst thing you can do is not follow up. A key part of this rush is to keep building more lings. Once you have an amount you are happy with, run past all their stuff and tear into the worker units. Protoss and Zerg have a tougher time walling so you can wait those extra seconds to get more Zerglings. If you are facing Terran, it is best to leave now before they finish their wall. Now you can either leave now, or you can queue up another batch so that you have 12 total Lings. By the time they are build, your Spawning Pool will be down, allowing you to queue up 3 Zergling. ![]() ![]() While that builds, get another Drone and a second Overlord. Now wait for 200 minerals and place a Spawning Pool. Build up your drones until you have 8 total. The Zergling rush is very easy to do and for a lot of players, it is very hard to stop. The third option is a very early expand, giving you a second base much sooner than your enemy, which will also boost your production since Zerg production is done solely out of their Hatchery. If you want to sit back play a little more passively you can build out your tech. If you want to make it a quick match, you can rush your enemy. Like any race, you still build up your workers and Overlords but after that there are a couple things that to think of. When it comes to the early game, the Zerg have some pretty varying options. ![]()
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