![]() ![]() In addition, there is still a fair amount of time until it will be released, so we’ll probably hold off on announcements for a bit. Granblue_en: What kind of pace should we expect for future Granblue Fantasy Relink announcements?įKHR: Well, next year, Versus is being released, and there will be a lot going on involving it, so we don’t want to overwhelm the players. It’s something that you could say is customized for Granblue Fantasy: Relink. ![]() So we’re making something new, but do have a base that we’re working off of, so it isn’t a brand-new engine that we’re creating. Granblue_en: It was mentioned that the engine being used in the Relink demo was being created, so does that mean it’s a new engine, or is it based off of the one made by Platinum Games?įKHR: Well, it is a new one, but it also uses some of the engine technology from another company project, “Project Awakening”. The overseas players seem to like the same characters as the Japanese players, based on the surveys, which has been a bit of a surprise. We wonder if they like the same things about Granblue Fantasy as the Japanese players, and such. We’d like to ask them more about different things. KMR: We were pretty surprised by their reception. Granblue_en: How was their reception of you? I already knew that there were a lot of people that love Granblue Fantasy in various locales, and I wanted to share that information with the members of the team, so I’ve been taking some of them with me during these trips. KMR: I’ve been going a fair number of places now, since last year. I was happy that there were so many big fans of the game, as big as the ones here in Japan, and a little surprised. Granblue_en: After your experiences at Anime Expo, Evo, and Arc Revo USA, what are your impressions of overseas players?įKHR and KMR receiving a warm reception at Anime Expo 2019įKHR: When I went overseas, I discovered that the Granblue Fantasy players were more passionate about the main game itself than I had thought they would be. KMR: He might be going to a variety of places, that’s probably the best way to think about it. KMR: Well, it looks like he’ll be doing more traveling, yes.įKHR: That’s a good question. Granblue_en: GBVS has led to an increased amount of travel for you, FKHR do you see this continuing into 2020? As an example, Belial will be showing up, and allies will be fighting one another, so treating it as a parallel story might be the right way for some folks to think about it. But Versus will be a parallel world to Granblue Fantasy’s main story. Granblue_en: Is there going to be a continuity between GBF, GBVS, and Relink? If so, how is this affecting story planning?įKHR: Relink… this was mentioned at some point a while ago, but it takes place away from the main story, in a new region of the world. In the end, I feel that we end up with high quality music that fits Granblue Fantasy. ![]() If there’s anything we want adjusted, then it is, but that is rarely needed. Then Narita and I check the completed tracks. ![]() The other composers are the staff at Picnic, who we’ve been working with since the very first character song, so they have a good understanding of what we look for. Nishiki is working on the background music for the anime, with Narita’s help, so he’s already familiar with the feel of how the music of Granblue Fantasy is, and how to create melodies for it. For example, Narita is Narita, so we don’t really need to advise him on anything. Granblue_en: Is the process for making music for GBVS different from making music for the main GBF game, since there are more composers?įKHR: This isn’t something I had to spend that much time on. ![]()
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